So, tiny update (v1.1), made the movement a lot less floaty because that's something literally no-one liked. Also made level 6 not the hardest stage anymore out of the nine.
This is a VERY impressive game. Unique gameplay ideas, but quite difficult due to both needing to control two characters at once and possibly too much danmaku. The author might consider making a full game of this just more tested and polished. I'd pay a bit for it.
A clever gameplay experience somewhat dampened by poor platform physics (buggy wall friction, slow falling) and sometimes I could pull off something like a double jump. Music was fun but way too loud by default (compared to the sound effects).
First time I've tried to make a platformer, and it shows. (Jam time limits don't help.) That double jump is news to me (but not too surprising if I look at my code...)
I'll try to think about music volume a little more next time (and not have it extremely loud by default)!
(actually even though it's a jamgame I might go back and fix these issues after it's over)
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So, tiny update (v1.1), made the movement a lot less floaty because that's something literally no-one liked. Also made level 6 not the hardest stage anymore out of the nine.
This is a VERY impressive game. Unique gameplay ideas, but quite difficult due to both needing to control two characters at once and possibly too much danmaku. The author might consider making a full game of this just more tested and polished. I'd pay a bit for it.
Thank you for the encouraging words! I might polish/continue this when I have the time
A clever gameplay experience somewhat dampened by poor platform physics (buggy wall friction, slow falling) and sometimes I could pull off something like a double jump. Music was fun but way too loud by default (compared to the sound effects).
Thanks for the feedback!
First time I've tried to make a platformer, and it shows. (Jam time limits don't help.) That double jump is news to me (but not too surprising if I look at my code...)
I'll try to think about music volume a little more next time (and not have it extremely loud by default)!
(actually even though it's a jamgame I might go back and fix these issues after it's over)