Comments

Log in with itch.io to leave a comment.

So, tiny update (v1.1), made the movement a lot less floaty because that's something literally no-one liked. Also made level 6 not the hardest stage anymore out of the nine.

(+1)

This is a VERY impressive game.  Unique gameplay ideas, but quite difficult due to both needing to control two characters at once and possibly too much danmaku.  The author might consider making a full game of this just more tested and polished.  I'd pay a bit for it.

Thank you for the encouraging words! I might polish/continue this when I have the time

(+1)

A clever gameplay experience somewhat dampened by poor platform physics (buggy wall friction, slow falling) and sometimes I could pull off something like a double jump. Music was fun but way too loud by default (compared to the sound effects).

(1 edit)

Thanks for the feedback!

First time I've tried to make a platformer, and it shows. (Jam time limits don't help.) That double jump is news to me (but not too surprising if I look at my code...)

I'll try to think about music volume a little more next time (and not have it extremely loud by default)!

(actually even though it's a jamgame I might go back and fix these issues after it's over)